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Thread Statistics | Show CCP posts - 3 post(s) |

Nevyn Auscent
Broke Sauce
3368
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Posted - 2016.07.04 20:43:55 -
[1] - Quote
Khan Wrenth wrote: I think there's a problem in how these bubbles work, and Rain touched upon it but I would like to expand. Right now, as has been thoroughly explained in this thread, you have a AOE anchor-able that does three different things depending on the way you hit it. It is either a brick wall that brings you to a halt, a sluggish speed trap that forces you to slow-boat out of it (Star Trek's Omega particle, anyone?), or it's a freaking acceleration gate that fling you hundreds of kilometres in a given direction. .
Alternatively, it messes with your warp drive & navigation by creating grav eddies which distort your warp navigation, hence why it can drop you short or pull you long, and the warp eddies have a secondary effect of stopping warp being initiated within a certain range. Just to you know, create a cohesive mostly consistent logic behind them. So they aren't magically slingshoting you long, your nav computer is just dropping you out of warp in the wrong place.
Of course to truly make that consistent, you would then land in the middle of the bubble, and it wouldn't matter if the bubble was in-line with your travel or not, if you passed within the range threshold you would be dragged to the middle even if it was sideways warp. That would make the bubble behaviour always consistent regardless of circumstance.
For CCP Larrkin, have you considered making each bubble size have a different range at which it works, so a small bubble will only drag/stop at 100km range, while a large will at 500km range? Distances as examples but should be a ratio of the bubble size. |

Nevyn Auscent
Broke Sauce
3368
|
Posted - 2016.07.05 03:33:51 -
[2] - Quote
Cade Windstalker wrote: What's the point in doing this though? The larger are already strictly better in almost every circumstance, so this really just adds inconsistency and opens up the potential for further bubble shenanigans, like setting up a Large out at 500m flanked by Mediums so you land inside the Mediums (since you weren't within their drag distance) at the edge of the Large.
Sure, it also opens the possibility of missing people because they warped to 100 from something, and your bubble was 150 past it so outside it's 200km range. And if bubbles expire, then cost of the bubbles will become a lot more significant. Since you can already do this with large bubbles regardless..... it's actually less damaging to have it being a large dragging you to the middle of a medium than a small dragging you into the middle of a large. |

Nevyn Auscent
Broke Sauce
3482
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Posted - 2016.08.03 12:29:48 -
[3] - Quote
Sgt Ocker wrote: It would have made far more sense to just increase the range which Citadels could be placed from a gate - But that would have been too easy, so they decided to screw up a perfectly fine mechanic that has been part of gate camping (nulsec life) forever by changing and limiting its use.
Please explain how drag bubbles were dragging you more than 500km off gate before new grids got introduced without indulging in major potentially exploiting grid fu? Pretty much they weren't and you weren't using bubbles any differently than you will be able to after the change limiting them to 500km range goes through. |

Nevyn Auscent
Broke Sauce
3495
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Posted - 2016.08.06 01:37:41 -
[4] - Quote
Brokk Witgenstein wrote:It also works anywhere within those 500km ;-)
Anchor a small bubble, anchor a larger one inside the first; and behold: targets will land at the edge of the small bubble [wicked grin]
PROFIT!
This is a good thing imho. Light ships often don't even land in the bubble and warp straight off unless you have an svinstapul handy. Or we could change bubbles to make them even more intuitive and not require such work arounds. But that would make people even more unhappy if they always landed in the middle of a bubble that was within 500km of their exit, even if it wasn't online. Even if it would be far more consistent and understandable. |

Nevyn Auscent
Broke Sauce
3540
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Posted - 2016.08.22 10:43:03 -
[5] - Quote
Syri Taneka wrote:
I want your wallet.
The man hours to destroy a citadel are greater than the man hours to farm enough isk for a new one using the new super carier ratting faucet (Bounties jumped 10 Trillion a month after the capital rebalance, go figure) |
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